#!/bin/sh # $Id$ # -*- sh -*- vim: ft=sh sw=4 sts=4 # Launches a game. Works both on $1 (an argument) and $0 (the actually name # of the script, presumably a symlink). Takes care of killing troublemaking # games, pausing unclutter, remapping the keyboard, and setting an away # message. pkill -INT `basename $0`-bin pkill -INT ut2003-bin pkill -INT ut2004-bin sleep 1 pkill -9 `basename $0`-bin sync [ "$DISPLAY" = "127.0.0.1:7.0" ] && DISPLAY=:1.0 #[ -f "$HOME/.activity" ] && mv "$HOME/.activity" "$HOME/.activity.$$.bak" tpope activity > "$HOME/.activity.$$.bak" #echo "Playing `basename $0`" > "$HOME/.activity" echo "Playing `basename $0`"|tpope activity - setxkbmap us xmodmap "$HOME/.Xmodmap" || xmodmap "$HOME/.xmodmap" pkill -STOP unclutter xmodmap -e "keysym Super_L = F13" xmodmap -e "keysym Hyper_L = F14" xmodmap -e "keysym Super_R = F15" for suffix in '_demo' '-demo' 'demo' ''; do [ -x "/usr/local/bin/`basename $0`$suffix" ] && \ binary=/usr/local/bin/`basename $0`$suffix done if [ "`basename $0`" = gamelaunch ]; then binary="$1" shift fi $binary "$@" 2>&1 | tee "$HOME/.`basename $binary`.log" pkill -CONT unclutter setxkbmap us xmodmap "$HOME/.Xmodmap" || xmodmap "$HOME/.xmodmap" #rm -f "$HOME/.activity" #[ -f "$HOME/.activity.$$.bak" ] && mv "$HOME/.activity.$$.bak" "$HOME/.activity" cat "$HOME/.activity.$$.bak"|tpope activity - rm -f "$HOME/.activity.$$.bak"